Lae zel battlemaster build reddit The core competency of this build is battlefield control. This ability costs an action, and in exchange you can jump 3x as far that turn. Second it dosen't take op items to build. I really like this build because the vengeance paladin seems really great from an RP perspective for where I am (very beginning of Act 3) and stays true to what I'm thinking of Lae'zel's whole aesthetic. Or whenever you reapply hex. Planning to try Lae'zel origin honor run as Fighter/War Cleric of Vlaakith but I kinda don't want to be just fighter 1 for con proficiency or warpriest 1 for free attack instead being more equal tipe of build. Her default class battlemaster fighter is very strong. For Battlemaster Maneuvers, skip the one that Frightens enemies because you can get Bow of Banshee on the Duergar Boat Ride. the only reason these gloves sentinel is not great in bg3 (even in tabletop it's a niche one unless you're doing the popular sentinal/polearm combo that is bugged i bg3. Wanted to ask opinions on how people build her from a lore friendly standpoint. I have a different build I’m working for Shadowheart, I’ll be presenting either this week or next. Ah yes, battlemasters! The true skilled warriors that stack advantage in their favor. We would like to show you a description here but the site won’t allow us. Arguable the best maneuver. Eldritch Knight's kinda nice as a defensive subclass, but there's no contest here for an offensive character. More damage is great but you won’t get as much damage off of you drop your weapon, or have to dash to your target, or just get downed from taking too many hits. There certainly are some synergies, and from what I heard, Larian removed the spell school limitation from what spells you can choose. I want Lae'zel to do two things: Be the "tank" and use the Githyanki equipment when possible (no disguise shenanigans with other characters). I'm hoping someone here may be able to help me figure out what her strongest, but lore friendly, build is. Lae'zel works well as a battlemaster. A duergar Tav also has access to a concentration free Enlarge which can be awesome. My first idea was to run her as Paladin (pallock) but I feel like it doesn't suit her very well. Gale: I don't remember. I usually pick the EK sub-class for Lae’zel. I'd like to stick with a majority of her levels in Battlemaster, as that is what she has been up to this point (and damn good at it). I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. At first I wanted to make her a Monk, but decided to try that build on Karlach instead, in order to utilize her race/soul coin abilities. If someone can help me number equipment (from weapons, rings, gloves, armor, helmet, etc. The reason I didn't use it is because most of the time I didn't need to attack the enemy Lae'zel had placed the debuff on as they usually were on low enough hp for her to finish them off and my attention was better focused elsewhere. So although I agree that just doing throw build is better because throwing shit is op. I'm on my first playthrough and I didn't pay too much attention when leveling up. Lae'zel (excluding a gith tav or the gith from withers) is the only character who can use some pretty sick gith gear, including the sword you have and the one you might get for her in act iii (which is also 2H). I've spec'd into Battlemaster because it's ridiculously OP and to see what it does I've made Lae'zel a Champion (until now I always had her as a Bm). I mean my Lae zel had 23 base AC which goes up to around 26 when she is attacked. Personally, my planned path for Lae’zel is (assuming I don’t find an item that boosts my STR to 20+ in which case I’ll respec): 4: Heavy Armor Master 6: STR + 2 Oct 25, 2024 ยท Basically what the title says. Though I could see him as a fiendlock with Raphael as his patron for your head canon. S. She is initially a battlemaster, but from reading lore it sounds like eldritch knight is more lore friendly? Maybe EK/wizard? BG3 also let’s Gith pick Vlaakith as a deity. With Lae'zel especially, you can maximize your party's output of damage if she is allowed to have an eldritch knight build. I took great weapon master, resilient (wisdom), and an ASI to str. It's going to be one of your party's carries: therefore, while not strictly necessary, this build would like to consume Hag's Hair, and in general, it benefits from funneling powerful items. You can make a tank build, but Paladin, Barbarian and even Abjuration wizard do that better. I mean, battlemaster is the best fighter subclass. I just can't because her whole story revolves around a sword but just replace the Feat Magic Initiate for something else sense she has Githyanki Psionics: Jump. I went with the classic 12 Battlemaster in my first run, so I’m trying something different this time. Only one of them (the very first one) is finished and she was an Eldritch Knight there but I definitely prefer the Battlemaster subclass. Basically, Battlemasters are better offensively, but Eldritch Knights are much more tanky, with spells like shield or mirror image. Precisely. I guess if you're doing Moon Druid you may want to go Life to keep the Wild Shape on for longer, and for Land druid you could probably go Tempest and do a Wet focused build. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. Option 1: Battlemaster 12 4: Heavy Armour Master (+1 STR Goading Attack gives disadvantage when not attacking Lae'zel. If you’re new to the game however, BM (ranged or melee) is a simple a powerful build. I started Ranger and into act 3 now I've tried 7 Ranger/ 4 Rogue and 7 Rogue / 4 Ranger (not quite 12 yet) , honestly they weren't too different. Champion is only to be considered if you're critfishing, otherwise fighters chose between battlemaster giving you extra damage and effects with priority dice vs EK giving you shield, magic missile, misty step, etc. I think battlemaster is better, but I have not tested it myself yet. I have had a Battlemaster with me for 3 playthroughs (Lae'zel/Tav/Lae'zel) and never ran out of Superiority Die so you can do that with the only restriction being your Health. Thematically she should be an eldritch knight, however I typically like to build her as a battle master that stays close to my main caster to disrupt/kill enemies that get too close. That is intended, actually. EK has worse raw output (unless you’re doing a tavern brawler throwing build) but you get access to shield, magic missile, and things like longstrider for flexibility and utility. Just asking for advice on a Lae'zel build that would fit with PJ's sorcerer, monk, and life cleric. There is a lot of gith gear with spell synergy, so you could try picking eldrich knight subclass if you're set on using it. Gave her Monster Slayer for the extra 5 ft when jumping (actually has come in handy a lot). The only character I'm struggling with is Lae'zel. also, a stacking, flat debuff to a target's mental saves? that's crazy strong. The origin character's class dialogue isn't special from what I can tell, I assume it's just the normal effect of having an extra dialogue option once in a while (When you're actually controlling the origin character and using them for dialogue). My lae‘zel is a monk fighter rogue TB and she slaps super hard. If you want to be really crazy, dump strength entirely and use elixirs, pumping your extra stats in wisdom so Bae'Zel's mind is even more impregnable. I've been thinking about builds for companions and have good ideas for everyone but I'm struggling to pick a favourite option for Lae'zel. Level 9 BM Fighter - Just straight BM. I'm doing a run with Lae'zel (Battlemaster/Berserker as my only companion as a Githyanki Light Cleric of Vlaakith (was Lathander for light RP but wanted more interaction with Lae'zel) Open Hand Monk. At 4 you can bump Lae'zel's STR to 18 and her Dex to 14 which makes her more likely to hit, deal more damage when she hits, more likely to succeed on her shove attempts/resist enemy shove attempts, maxes out her AC in medium armor, increases her initiative rolls, and increases her odds to succeed against enemies spells that require DEX saves. I think 11 battlemaster with great weapon fighting style + 1 war priest of vlakkith makes sense to me since she's not really shown to use her psionic stuff over the other githyanki. For Best Lae’zel Build, start by choosing the Fighter sub-class Battlemaster with abilities that normally allow you to attack 2 to 3 times a single turn. with action sure, this build can stack to -6 in a single turn, basically guaranteeing that your control's CC will hit the high-value target. I'm playing Lae'Zel as a battlemaster fighter. Makes the Fighter be able to do almost everything really well aswell as increasing the damage of the attack. Unless there's a specific ASI or feat you wanted) Lae'zel - I can see myself going either way with Battlemaster/EK, will see what my party is actually missing Halsin - has to be Moon, I mean, he is one bear of an elf /laugh And fill his spell kit with healing spells since he is supposed to be a renowned healer as well Shadowheart, Minthara and Wyll already have locked in subs ofc. Lae'zel - straight Battlemaster Fighter. Lae'zel. at the start of act 2. I always headcannon that the Warhammer ( I also use Chargebound Warhammer but buffed with the dragonborn glaive special ability for an extra d6, which is affected by Savage Attacker) is a "great weapon" because your EK is weilding it. Knew I wanted to use all the Luminous items, so Gith for medium armor and Phalar Aluve proficiency, plus all their racial goodies. I liked the irony of these two hitting it off. Even had to ditch Lae'Zel since she got destroyed by the gith machine thing and lost a ton of stats. Asterion makes a good bard/rogue. There's 2 reasons for wanting hybrid throw/melee: first, I want to have the silver sword equipped (for RP reasons and the great gith bonuses), and secondly there are a number of fights in act III with low ceilings that are harder for throws. So they have to attack the Paladin, at disadvantage. Depends if you want to tap into a gish style build where you use spells and swords, or a full battlemaster build. Best lvl 1 EK spells are Longstrider, Protection From Good and Evil, and Shield. Meaning, you can make an opponent drop their weapon, afraid of you, trip them, push them, taunt them, boost your chance for them to miss, and so on. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. I haven’t made a melee-focused EK yet but it’s on the list. Lae'zel (Battlemaster 12 with her legendary sword) Astarion (Battlemaster or Champion Fighter 8-9/Thief Rogue 3-4) using either dual hand crossbows or dual stat stick melee weapons. Shadowheart - worshiper of Shar who infiltrated a Githyanki creche to steal the artifact. you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and Subreddit dedicated to the creation, sharing, and helping others with their character or party builds for Baldur's Gate 3 by Larian Studios Members Online Chared945 If for whatever reason you want to play a petless archer early on, just go pure DEX Battlemaster and respec later. If you give Lae'zel Sentinel on top of that, then she gets a reaction attack when they attack the Paladin. The system is intended to allow for a very high degree of DM flexibility, so I very much doubt Larian will care to adjust something that is (A) completely within the ruleset they are adapting and (B) doesn't actually break the game. I personally won’t go for Polearm Master just because it doesn’t fit the kind of fighter I want to build, but any 1 of these alone or combination of them is really good. bzvd bpgofs xscvsg hsvcn pcvr myq jnz earlmq rnwsxj iaon tqenh nwi fpdwxr kown ixte