Local studies about mobile games in the philippines.
- Local studies about mobile games in the philippines May 27, 2022 路 View LOCAL STUDIES. In general, IGD has been linked to a poorer academic performance of students in educational institutions. The Pinoy game-based activities were valid in terms of their instructional characteristics, objectives, content, and evaluation categories and, therefore, are good 4. According to the official website of the game mobile legends, the game was published by Moonton on July 14, 2016 [5], [6]. Journal of Ultimate Research and Trends in Education ISSN: 2685-4252 (Online) and ISSN: 2685-0540 (Print) Vol. However, a study conducted by Samaha and Impact on the academic performance among hospitality management students in Taguig City University International Journal of Research Studies in Education 3 1. last July 11, 2016 and was known as Mobile Legends. Tabafunda, Allan Victor T. As such, this study was realized to address the problem. doi: 10. 4, No. A self-administered questionnaire was deployed among five hundred (500) Filipino online gamer students from across cities of Metropolitan Manila. The incidence of depression is also increasing in the country. 25147/ijcsr. 694 because of study pressure. Mobile Legends: Bang Bang is a Multiplayer online battle arena a Mobile game developed and publish by Shanghai Moonton technology. Also, giving the support that local researchers need may strengthen communities' knowledge bases and contribute to a vast realm of research. Keywords: Senior High School Students, Mobile Legends, Qualitative Study, Grounded Theory, DepEd, Philippines. The list below includes websites and research platforms focused on local studies and literature, offering useful resources for your research and learning. D. , 2019). Parents are concerned about their children moving Mar 31, 2020 路 Multiple regression analyses were used to test the association between depression and online game addiction. The increasing number of students who are hooked on playing online mobile games (OMG) is alarming. (2009). , 2014). 13 stated that these online mobile games are illegal. Video game addiction is part of the so-called Internet Gaming Disorder Philippines Mobile Game Market that the smartphone penetration has increased to 27. Specifically, it aims to: measure the severity of internet gaming among the study of Wang et al. Fifty-three out of 300 respondents (12. I. The said SP was also the subject of a case study for alleged links with an individual and entity under AML investigation in relation to the Bangladesh Bank heist. In the same year, the mobile games sector recorded the highest penetration rate (26. 饾柉 饾枻饾柀 Jan 12, 2023 路 It is recommended to minimize mobile phone usage for social media and not to waste their time on unproductive video games, and to use mobile phones positively while performing their studies. One of the most popular online games in the Philippines is Mobile Legends. It employs a Jan 10, 2021 路 This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect Researchers can access important information on RRL websites, which may lead to a better understanding and meaningful outcomes of the research. 6 percent from 2015-2021. 86 billion. g. This study examined the effects of computer games on school performance of high school students in Los Baños, Laguna, Philippines. This study assessed the gaming profile towards OMG and its relation to the academic performance of the engineering students of Eastern Visayas State University Tanauan Campus (EVSUTC). The study aims to determine students' profiles in terms of name, frequency of mobile game use, and strand. Following the 1997/98 Asian financial crisis and the contagion evident around the region, ADB was asked to use its knowledge-based expertise to help monitor the recovery and report objectively on potential vulnerabilities and policy solutions. This study aimed to examine the learning outcomes and May 3, 2025 路 When studying local culture, history, or social issues, use these reliable sites for valuable resources in local-related studies and literature. Feb 10, 2020 路 The increasing number of students who are hooked on playing online mobile games (OMG) is alarming. , and Griffiths, M. The paper reviews local literature relevant to the integration of mobile games and augmented reality in educational contexts. Nov 29, 2022 路 This study was conducted to determine the relationship of computer games addiction, and class performance of Adventist Academy Iloilo Senior High School students in online classes enrolled in The Philippine E-Journals (PEJ) is an online collection of academic publications of different higher education institutions and professional organizations. This has made digital gaming one of the most popular forms of entertainment, particularly among adolescents in the Philippines. Game Intro of Pitch Paradise: A Mobile Game as an Educational Tool for Music Several local and foreign authors have created prototype and implemented games as pedagogical device such as Pitch Paradise (Respino et al. The paper aims to study how playing the online game Mobile Legends affects students' behavior and academic performance at San Roque National High School in Bohol, Philippines. Allowance, gender, peer group and year level positively affect student’s decision to play while time spent on studying, year level, previous grade, number of books and time spent playing computer games are found to be significant in affecting student’s some of the games are online electronic betting games using a mobile app that puts students at risk (Mercado, 2020). pdf from RESEARCH 2120 at Our Lady of Fatima University. Mobile Legends is described as a free multiplayer online battle arena game where players can select heroes to collaborate with teammates Little is known about traditional games and their perspectives among educational stakeholders who support their preservation in the educational system for emerging countries like the Philippines Development of Game-Based Assessment Tools (GBAT) using Quizizz application for Technology and Livelihood Education (TLE) subject JM Santos, DDJ Bantog, VRDR Del Rosario Kasetsart Journal of Social Sciences 44 (3), 867–876-867–876 , 2023 By letting the kids play educational games, they will be able to acquire new skills or improve what they already have. Computers and Education, 57(4), 2197-2211. Local Studies Online Games/Video Games Playing video games is often associated in our society with poor academic performance. View Mar 27, 2023 路 The impact of mobile gaming on the gaming industry in the Philippines, the popularity of mobile games, and the growth of the mobile game development industry. Aldrin C. 9 million adolescent players had Digital gaming had become one of the most popular The study was focused to determine the effectiveness of gamification in the performance and attitude toward learning Mathematics among Grade 8 students in one Junior High School in Biñan City, Laguna, Philippines. Many schools in the Philippines allows the students to use mobile phone because of its impact and purposes especially, help them to study easily. 7 %µµµµ 1 0 obj > endobj 2 0 obj > endobj 3 0 obj >/ExtGState >/XObject >/ProcSet[/PDF/Text/ImageB/ImageC/ImageI] >>/Annots[ 30 0 R] /MediaBox[ 0 0 612 792 Participants of the Study The participants of the study were the Criminology students of LPU who are currently enrolled for the school year 2014-2015. 02), age Oct 26, 2022 路 This study intends to recognize the features of the game-based learning techniques and assess the impact of game-based learning on 21st-century educators with their adaptive method measures that Researchers can access important information on RRL websites, which may lead to a better understanding and meaningful outcomes of the research. I play online mobile games to relax 0. 31; p<0. edu. -b) showed that there are roughly 2. Festejo macky1495@gmail. Apr 29, 2022 路 As 5G technology gets closer to us, mobile games will take on a more diverse look with new technology and new hardware, such as 5G cloud games will also bring richer game products to more gamers, using 5G’s high speed and low latency advantages, host and PC games will also become possible to load in real time on the mobile side (Habiba and Hossain, 2018). However, studies made on ethical Philippines answered two questionnaires In the Philippines, very few or no studies have been conducted to determine the prevalence of ethical concerns in mobile gaming specifically on Mobile Game Addiction and Cyberbullying. , junior vs. Oct 1, 2018 路 Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. Video game addiction is part of the so-called Internet Gaming Disorder (IGD) and is often associated with Gambling Addiction. Excessive phone use has already impacted academic achievement and perceived sociability of students, but the intensity of screen time has worsened with the transition to online learning. The method of research used in the conduct of the study was the descriptive-correlation method. Educational games may engage learners from being alienated by conventional methods of classroom instruction and have the potential to optimize learning, but motivation or appropriate utilization of gamification design concepts can often times be a problem in finding the purpose of the learning activity among researchers and practitioners. 3%) out of the entire video games market. The majority of students spent 1-2 hours playing online games per day and incurred costs associated with gaming. Dec 31, 2021 路 By using a quantitative analysis, the study recorded 100 respondents residing in the Philippines and studying their opinion towards this new addictive behavior relating to money. It also seeks to compare the academic performance of students who play game as a tool aided the AP teachers in motivating the students to learn AP. , C. https://tuklas. e. LOW LEVEL OF TF THREAT The Asia Regional Integration Center (ARIC) is an ongoing technical assistance project of the Economic Research and Development Impact Department (ERDI). Oct 26, 2022 路 This study intends to recognize the features of the game-based learning techniques and assess the impact of game-based learning on 21st-century educators with their adaptive method measures that Jun 24, 2024 路 While stress-related studies exist, there is a notable scarcity of research focused on college students in the Philippines within the global academic discourse. 5% of the total population of the Philippines owned a mobile phone in 2011, up from 60% in 2005. JL Dela Cruz International Journal of Education and Literacy Studies 10 (2), 149-154 , 2022 Jul 31, 2020 路 Anent to this, recent studies mentioned practical application of e-voting system which will address these problems [12], on a secured and accessible only to eligible voter [13], the use of GSM or This study aimed to determine the perceived effects of using mobile phones among students of the College of Teacher Education. Mobile phones are important for Communication, but urban Filipinos also use them for games (22 percent), as digital camera (25 percent) and MP3 or audio player (23 percent), Garton (2012) said. (2020). The survey also showed that while access to the Internet has been increasing in the Philippines, it has not made other traditional media obsolete, which Garton attributed to Filipinos engaging in multi %PDF-1. Jun 21, 2023 路 The aim of this study is to create an Android-based adventure trivia game that teaches students about the Philippines while making it interactive. 0% males, 5. 45 Abstract Purpose – This study aims to review and get information on the different mobile game Jun 28, 2021 路 Several systematic reviews were conducted to qualitatively investigate the effects of mobile games in education. What is the tendency for a student to neglect his/her studies due to mobile games? Hypothesis of the Study The Mobile Games has a significant effect to the Academic Performance of Grade 12 Senior high school students that are currently studying at Army’s Angels Integrated Mobile Games and Student Life: Financial Cost, Time Commitment and Health Status Several studies raise concerns about the financial impact of mobile games, particularly Mobile Legends, on students. 2 Instruments New interactive lecture demonstration lessons were constructed based on the interactive. Mobile technologies refer to a combination of hardware, operating Dec 31, 2022 路 A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for This study examines addiction to the mobile game Call of Duty among senior high school students in the Philippines. , Ltd. I have less sleep because of playing 0. Nov 17, 2021 路 The paper ends with a discussion of a student-made game titled Alibatas, a game that aims to teach baybayin, a neglected native writing system in the Philippines as a demonstration of how students Method – The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. 2017. Local Studies In the Philippines, a study by Rayo (2012), majority of the gamers of the country are playing DOTA and regarding it as their specialty compared to playing games like Ragnarok, Tantra, etc. It highlights various studies, including game-based learning for environmental awareness, mobile AR games for instructional support, and the utilization of interactive applications for children with autism. Yee (2018) conducted an online survey from game players in the Philippines and found out that players spend an average of twenty-three (23) hours each week; approximately four (4) hours a day. Feb 10, 2022 路 This study was the initial phase of a mobile integrated learning system project to promote community engagement through science and technology (CEST) in the Philippines. However, most of these studies focused on the trends of educational mobile games The Philippines Indigenous Games Preservation Act of 2017 encourages the National Commission for Culture and the Arts (NCCA) and the DepEd to take action to protect traditional games by Dec 17, 2020 路 Online game addiction was positively correlated with depression in this study (r=0. 001. Wake’s [2013] study was about exploring how mobile, location-based games could be used to teach and learn practices within education showed learning in playing mobile location-based games could be motivating and engaging to World Health Organization recognizes online game addiction as a mental health condition. Moreover, according to the study, games unite people and teach them to work as a team. List of Local RRL Websites in the Philippines Feb 12, 2021 路 "Yhana (8) and Kuya Math (14) are very fond of playing mobile games, every day except during school time. As such, there were not any established competitive local outlets for a potential viewer craving for a Mobile Legends professional game, as only Southeast Asian countries and China play competitively. In the Philippines, mobile gaming has become a formidable market, generating a total revenue of US$898 million in 2020 alone. Studies have found that extraversion, low self-esteem, and younger age can predict problematic smartphone use. Rani (2019) highlights both positive (new friendships, technological learning) and negative aspects (time and money wastage). These factors make playing DOTA to become a ‘booming’ culture here in the country, and it continues to flourish since 2003. students from urban and rural areas in southern Philippines, (2) to investigate the potential of educational mobile games to help improve the students’ Filipino and English vocabulary, and (3) to compare the performance of urban-based and rural-based students in a digital game for English and Filipino vocabulary. However, some disagree The Fun games (charades, pictionary, hot potatoes/taboo game) and the Memory games (word association, scramble word, parrot game) engage the students using bodily-kinesthetic through task-based learning instruction. I play online mobile games as my spiritual sustenance 0. Local Regional Studies Network The Local Regional Studies Network (LRSN) aims to create a network of research programs engaging in local and regional areas of study, involving scholars and research centers based in the different UP System constituent universities. Juan Piece, a Mobile Puzzle Game about Philippine Geography: its Effects on Students' Problem Solving Skills /Anne Janyarae This document summarizes a research paper on students' mobile legend play, behavior, and academic performance. 5 billion online gamers Mobile gaming landscape in the Philippines. This game has its features that can be addictive. I think playing online mobile games has 0. Based on previous studies, two salient features of mobile games e. The students can be able to help each other in learning new vocabulary and experience a sense of fun and belonging, and experience (DOI: 10. It also reviews a study on developing a real-time multiplayer game for tablets and another on developing artificial intelligence techniques for 2D Table 7 Mean distribution of attitudes on playing online games Attitudes on Playing Online Games I spent a lot of time playing online mobile games I get a lot of friends because of playing online mobile games I play online mobile games as my spiritual sustenance in a time that I am lonely I play mobile online games to relax because of study Sep 23, 2023 路 73% of women in the Philippines are playing mobile games. When multiple regression analysis was computed, depression was found to be a predictor of online game addiction (Coefficient=0. We would like to show you a description here but the site won’t allow us. Apr 1, 2019 路 Online Games are video games attracting millions of players especially young adults all around the world. Methods: Authors identified a range of user-centered design methods to be used in tandem from published literature. Acosta, John Gilbert D. The proponents of this study collectively aim to gather specific information about Bazaar City and its current processes. Mobile learning requires a technology that can build and deploy applications. 7% females) had high level of online game addiction as reflected in their high VAT scores. 02), age Jan 1, 2020 路 Similarly, Pan, Chiu, and Lin (2019) found that mobile game addiction is more prevalent among junior high school students than among senior high school students. The origin and development of Mobile Legends is discussed, along with lawsuits from Riot Games. A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for Jan 1, 2022 路 Ecological systems theory assumes that child development is the consequence of ongoing reciprocal and spiraling interactions between the child and his/her microsystem (immediate home, school, and appreciate the game; the ability to play much fun, not to chase the game awards; to see in the games something of great importance; to know a lot about different games; to be able to play well and understand the game. 2. Digital literacy skills can be developed in various ways, one of which is through game-based learning. On the study of Martin, Pastore and Snider (2012), Developing Mobile Based Instruction, it stated that 75% or almost 4. 0121; 95% CI-8. This research examines the influence of gadget dependency on the academic procrastination levels of students. The Philippines is way behind when it comes to E-learning and M-Learning. com College Academic Skills in English 1st Semester SY 2019-2020 Topic: This paper will focus on the online game exposure and its influence among student players in Manila, Philippines. Mar 15, 2023 路 This study determined the interpersonal relations, self-efficacy, self-control, and expectation of the students at the time of playing computer and mobile games. Excessive use of massively multi-player online role -playing games: A pilot study. Students in higher education have a high level of personal innovation and mobile readiness [5]. 793 increased my self-confidence. It aims to understand what features of the game attract players, how it affects their engagement and motivation, and if it impacts academic performance. It provides background information on the study, which focuses on students from AMA Basic Education Las Piñas City. . (2019) looked at the connections between adolescent social anxiety, depression, and loneliness and mobile game addiction. To be able to access knowledge requires a special skill called digital literacy skill. This anecdotal idea is supported by some research. Gender was not found to predict use. 5. 2. It provides background on the popularity of online gaming among students and reviews related literature on games, nursing, gaming device, gaming addiction, behavioral problems, social factors, students, descriptive quantitative research design, reliability test, Philippines Introduction Philippines, where 29. Tamon, Effects of Online Games in the Academic Performance of Grade 12 ABM Students in Bestlink College of the Philippines School Year 2018-2019 , Ascendens Asia Singapore – Bestlink College of the Philippines Journal of Multidisciplinary Research: Vol This paper presents two cases on the varied approaches of game-based learning as implemented at the University of the Philippines Los Baños (UPLB) and relevant studies which show the advantages of these approaches in formal education settings For the ludopedagogic case, the use of the computer game Democracy 2 in specified classes at the College of Development Communication (CDC) and College A free-to-play game was created by China developer, Moonton Technology Co. Studies on smartphone addiction among Filipino adolescents concern Facebook use in relation to The effectiveness and usefulness of games as a tool for teaching perceptions while motivating and inspiring learners is now well accepted in almost all subjects and levels of education. Future studies may consider Mar 4, 2020 路 This study aimed to determine the influence of online computer game addiction on the academic attitudes of students in the tertiary schools of Salug Valley, Zamboanga del Sur, Philippines. The previous LRSNs were established during the following years: (1) Mindanao Studies (1993); (2) Cordillera Studies, […] 2012. A non-experimental quantitative research design with a descriptive correlational method was employed, involving 76 senior high school students from a medical Aug 31, 2022 路 Mobile Legends is unique given it is a very new esports entry, released only in 2016. The results demonstrated that social anxiety, despair, and loneliness were all positively correlated with mobile game addiction. Furthermore, 75% of respondents in a March 2020 survey conducted by Rakuten Insight in the Philippines indicated that they now have to Dec 24, 2018 路 A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for Oct 13, 2017 路 This paper presents a comparative analysis between computer game-based learning and mobile game-based learning as the learning framework in Preschool Education in the Philippine setting when Jun 4, 2018 路 Result: Mobile Legends was found to be the most popular game among the respondents. Ltd and Shanghai Mulong Network and Technology Co. The study aims to develop a Tracer Study of Graduate School Graduates of a State Higher Education Institution in the Philippines from 2016 to 2020. up. , 2017; Yildiz Durak, 2019) but not in the Philippines. International Journal of Computing Sciences Research, 4(3), 340-350. LITERATURE. Felizardo, Crystel-Joy S. Jan 21, 2025 路 In this study, we attempted to explore how mobile communication in the context of and as motivated by mobile games contributes to the co-construction process between the media and the young gamers towards shedding meaning on the Filipino gamer and the mobile gaming experience in the Philippines. The game set for this game is Multiplayer Online Battle Arena (MOBA) having a 5v5 which is the Jan 31, 2024 路 While several studies have investigated the effects of educational games in education, less attention has been paid specifically to the effects of educational mobile games in education. This webpage is related to Ateneo de Manila University, providing insights into its faculty publications and academic contributions. been moved to mobile devices, like smartphones, the use of online games by younger generations has significantly increased. 1 Objectives of the study A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for the school year 2022-2023. Aug 21, 2019 路 This study aimed to investigate on the potential effectiveness of utilizing mobile gaming applications — entitled Larong Pinoy, and Patintero Playtime — as a platform to promote conceptual understanding on traditional Filipino games by testing them on the Grade 7 students of Bulacan State University Laboratory High School. senior high school students) in overall nomophobia, smartphone addiction, and overall ALPs. 3, November 2022, pp: 186– 201 Feb 25, 2019 路 Objective: This study aimed to develop a playable and acceptable game for health, targeted at young key populations in the Philippines. 5 billion of mobile subscribers came from the developing countries, while the remaining 25% or estimated Aug 1, 2007 路 It is expected that 91. 001). II. Video games or Mobile games are designed to lure teens in for hours on end. LOCAL. 0242; p=0. sought answers on number of hours spent in mobile games, commonly played online mobile games, the attitude of respondents on playing mobile games, and the reasons for playing mobile games, and find out the impact of mobile games to the academic performance among hospitality management students. This method also allowed the assessment of the social effects of mobile game dependency, which was also the objective of this study. , 2011), Word Infection (Red et al. Of course mobile learnings in this generation is for the students now, as a new material that can help them study. This document reviews several local and foreign studies related to mobile game development. , 2015, Parasuraman et al. Corre, Jaime C. This will also bring a different Feb 10, 2018 路 The finding of this study, revealed that mobile phone usage significantly influence academic performance among male and female senior secondary school students (t = 6. A review of game-based mobile e-learning applications. An Empirical Study on the Influence of Mobile Games and Mobile Devices for Contemporary Students' Education and Learning Behavior. This proves that game addiction is a problem worldwide, not just in some places. Local literature has studied smartphone use and its potential addictive effects. 1924 - 0. 9 million gamers Figure 4. The Mobile Legend: Impacts on the Academic Performance of the Students in the Lyceum of the Philippines - Cavite A Qualitative Research ProposalPresented to the Faculty of Lyceum of the Philippines University Cavite General Trias City, Cavite In Partial Fulfillment of the Requirements in The Contemporary World Submitted by: Embon, Matthew USEFUL SITES FOR. 2023 Technology in education: a case study on the Philippines ALLEN A ESPINOSA, MA ARSENIA C GOMEZ, PRAKSIS A MIRANDA, ADONIS P DAVID, EDNA LUZ R ABULON, MA VICTORIA C HERMOSISIMA, EDWIN A QUINOSA JR, ABEGAIL A SOLIMAN, JAYSON L DE VERA, IAN HARVEY A CLAROS, HARDIE GIEBEN M CRUZ, NEPTHALIE SJ GONZALES PHILIPPINE NORMAL UNIVERSITY This paper was commissioned by the Global Education Monitoring Dec 30, 2022 路 The scarcity of research addressing the usability of mobile apps in healthcare education is a vital issue that the studies attempted to address (Perera et al. 1. This study aims to know How Does Playing Mobile Games Tend to Cause Academic procrastination in Grade 12 2021-2022 of Students of GIST S INTRODUCTION. Research objectives The current study endeavours to explore the phenomenon of digital engagement, stress, and coping among Filipino college students by answering the following research questions: the number of mobile subscriptions worldwide wherein in 2011, the mobile subscription totaled approximately 5. A Study on the Online Game Exposure and Its Influence among Student Players in Manila, Philippines Submitted by: Michael Joshua V. Feb 10, 2018 路 The finding of this study, revealed that mobile phone usage significantly influence academic performance among male and female senior secondary school students (t = 6. Saturay, Eduard C. Objectives This study aimed to design and develop a game-based mobile learning system for the Araling Jul 17, 2023 路 PDF | On Jul 17, 2023, Sharliana Che Ani and others published The Effects of Online Games on Student’s Academic Performance | Find, read and cite all the research you need on ResearchGate !is study aimed to develop an indigenized game-based instructional material for teaching Grade VI Science in a public elementary school in Albay, Philippines for SY 2018- 2019, and to determine the effectiveness of game-based learning using the said instructional material. 607 in a time that I am lonely. It is the role of the present study to determine the prevalence of Cyberbullying and Addiction in the context of Mobile Gaming among students of one University ways to learn, and situated learning like game-based learning [4]. interactive digital media has on the learning process is not completely negative. The purpose of this study is to systematically document reported gender stereotyping on MLBB. 748 online mobile games. A study in the Philippines in 2023 by Berenguel et al. As signed by the President of the Philippines, the Executive Order No. Accordingly, Game Quitters (n. The school has 26 Grade 9 classes with an average class size of 52 students. year, the local government ceased the operations of one of the largest SPs for an Internet-based casino. This study aimed to identify the statistically signi铿乧ant factors affecting the perceived academic performance of Filipino students Dec 17, 2020 路 Introduction: World Health Organization recognizes online game addiction as a mental health condition. An instrument based on the Octalysis framework was developed as an evaluation tool for the study. Journal of Organizational and End User Computing. Several studies have shown that online games worsened the learning ability, attention issues, and lowered the Generally, most studies in mobile games have focused on explaining pre and post-adoption of mobile game use[1]. Jan 26, 2022 路 of 2021, Mobile Legends is one of the biggest mobile esports games (Game High PH, 2021). In 2020, the revenue of the mobile games market in the Philippines was at around 898 million USD (Php 47 billion), an increase of over 200 million USD (Php 10 billion) compared to 2019. 05). Introduction and Rationale Playing online mobile games has significant bearing with academic performance of students. The outcome of the study accentuates the importance of the factor’s students' amount of time spent on playing This study will encompass the reservation, booking, and payment operations done in the paintball, events, shopping, and food stalls facilities of Bazaar City. Mixed-effects regression model analyses indicated This chapter reviews related literature and studies relevant to the topic. In this study, there was no significant grade difference (i. This study aimed to identify the statistically significant factors affecting the perceived academic performance of Filipino students due to online gaming. The content of the game is directly referenced Jun 17, 2022 路 With the COVID-19 pandemic forcing people to spend more time at home, many have turned to mobile gaming as a way to entertain themselves. Jun 29, 2022 路 The Ugaling Pinoy: A Mobile Learning Game Application About Edukasyon sa Pagpapakatao (Values Subject), is a mobile learning game developed to teach young children good manners and right conduct studies have shown that online games worsened learning ability, and attention issues, and lowered the students’ academic performance, which shows the negative con-sequences of playing online games. , Godoy Jr. The purpose of this study is to identify the development of the use Jul 17, 2020 路 Purpose of the study: The main objective of this study is to examine the risk factors for internet gaming disorder (IGD). This document discusses a study on the impact of mobile games on students' academic performance. or to play a game. This descriptive quantitative research investigated the effects and relationship between adolescent gaming habits and mental health and Mar 1, 2020 路 There are numerous studies on smartphone addiction among young people in Western and other Asian cultures (Cha and Seo, 2018, Davey and Davey, 2014, Haug et al. Apr 29, 2021 路 This special issue brings together six research articles that speak to the dynamics of digital communication in the Philippines, a country firmly located in the global geography of the digital economy and an early adopter and innovator in mobile communication. With a total population of 170 (excluding fourth year students), a sample of 85 was included in the study. 1. Results: Three hundred adolescents (59% males, 41% females) participated in the study. It was used to describe of the perceived effects of using mobile phone in the academic performance of the College De La Salle University, Manila, Philippines June 20 to 22, 2018 high school curriculum. The study assumes students spend 3-4 hours daily playing, are attracted to the graphics and customization options, and can Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. Apr 1, 2019 路 Similar Articles. The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level. The rise of excessive online gaming is emerging in the Philippines, with 29. What causes students to play mobile games? 5. Specifically, it examined the relationship between the perceived effects of gamification and student engagement. Results – The study developed a mobile application based on the Octalysis framework. MATERIALS AND METHODS The research design used in this study was the quasi- Jan 31, 2024 路 While several studies have investigated the effects of educational games in education, less attention has been paid specifically to the effects of educational mobile games in education. Apr 3, 2019 路 Drawing on ethnographic research conducted in Metropolitan Manila, this study aims to conceptualize how public spaces, screens, and play—through the LP on pisonets —bring about unique modes of sociality and surveillance of care. The effect that 22. Apr 15, 2019 路 The authors created a mobile app that focuses on teaching players SAT 1 Math concepts using Pokémon game design model. 54941/ahfe1003170) With the changes brought about by the COVID-19 pandemic, playing online games significantly increases as it lessens the stress and reduces the negative effects of self-isolation which cope with the problems encountered by most of the Filipino students. 113, P = 0. I guess they are both responsible gamers because when I ask them to help in household chores, they respond immediately," she told the Philippine News Agency. also found that students who play too many online games are less likely to pay attention in class. Studies done in the Philippines and nearby places back up these global results even more. Rayo (2012) first explains that Filipinos are lovers for games that are into action than board games. Its sophisticated database allows users to easily locate abstracts, full journal articles, and links to related research materials. ph/ 2. The Studies of 4 Filipinos (Fabiro, Rodriguez, Diloy, and Trillanes, 2018) entitled "Exploring Mobile Game Addiction, Cyberbullying, and its Effects on Academic Performance among Tertiary Students in one University in the Philippines" stated that life of youth nowadays revolve in technologies, available in surrounding. , hedonic and sociality, a research model is developed to examine the antecedents of mobile game addiction. Consequently, students tend to delay their tasks as they are easily distracted. popular games in the Philippines which Filipinos are drawn to playing mobile game is the Mobile Legends: Bang Bang. Hussain, Z. It includes sources from journals, articles, the internet and other electronic sources. A software game "Traffic Jam 2" created by eSoft Interactive, a Philippine-based software company established on April 2001 and specializes in game development for various platforms, is also a casual-mind game. d. This study investigated the impact of gamification on student engagement and learning outcomes among grade 11 students. To address this gap, this study conducted a meta-analysis and research synthesis of 38 studies ( N = 3302 participants) to investigate the effects of educational mobile games on students’ learning performance. This study employed a quantitative Apr 1, 2019 路 Hence, understanding the reasons behind mobile game addiction is worthwhile. The respondents were aware that their class was used in this study. The digital era is an era where knowledge can be easily obtained anytime and anywhere as long as it is connected to the internet network. 9 million gamers recorded in the country. The game has become popular in Southeast Asia and will be. Developmental-descriptive Technological advancements have made it possible for people to play digital games conveniently, anywhere, and at any time. It discusses several traditional Filipino games that have been adapted into mobile apps, including Sipa, Patintero Playtime, School Rush, and Juan Tamad. Other research has found gender, texting habits, costs, impulsiveness and cultural reasons do influence smartphone addiction in adolescents. Hence, the researchers aimed to develop a game-based mobile learning application for AP particularly for Grade 8 students. This encourages the heavy use of several gaming apps, which can surely harm players' psychological well-being (Wang et al. The participants were selected at random using stratified proportional allocation. fnnac bqdj yvautv mbd jrhypd bows veqs kpgs cznpcp ihtpx