Best fighter feats bg3 reddit Once you get pact of blade dump STR and get 17 CHA + 1 from hair. Can have max dex and Sharpshooter on Act 1. That's not including any of the subclasses. Here are key points of the build. Martial Adept kinda stinks. This is the part of a series of stickied posts on each of the individual classes in Baldur's Gate 3. a feat or sometimes 2 feats & losing top level spell slots. Ranger and fighter dips in BG3 also seem very good for things like fighting style, extra attack, and action surge. Early on there isn’t many sources of advantage, and few classes can really use bonus actions, so barbs really shine. Going first in battle is more important than pretty much anything. Best defense is to kill your enemy before they take turns. The first turn in a fight is most important and you can easily take out 2-3 enemies, and then usually one per turn. Fighters do not need to multiclass. Gather your party and venture forth! If you want to do a crit build, its totally viable in bg3. The fighting style is irrelevant for dual wielders. Goading attack and compelled duel are great taunt options, along with nature’s wrath to protect teammates. The end goal of this build is to reach 5 Berserker Barbarian / 4 Thief Rogue / 3 Fighter; the Fighter subclass will either be EK or Champion depending on your chosen weapon. 6 levels of Sword bard for extra attack and Ranged florish for 5 attacks per round. And a lot of other thrown weapons that don't are bugged and don't apply special effects - for example, sussur dagger doesn't silence, shining staver of skulls doesn't get the radiant, etc. 2 Levels from War Domain, works perfectly with Fighter 6. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. I am also trying Fighter 8/Pally 4 since you also get 4 feats. (side note, you can get a permanent +2 strength potion in Act 2 at Moonrise Towers by making Astarion due something he really does not want to do). Want to be a sniper? Sharpshooter is where it’s at. Fighter 2 is there for Action Surge. Barb isn’t bad either for 2 points but casting rage feels bad since bonus actions are so precious early on, and cleric gives shield AND heavy armour AND light domain gives the reaction to dodge attacks (one of the Fighter 1 - Fighter 6 > Ranger 3 > Rogue 3 Fighter progression for early crossbow expert and sharpshooter but no alert-feat and only 1st level spell (no pass without a trace access) After that we rush towards dread ambusher and 2d6sneak attack including assasinate from the rogue sub-class. With Savage Attacker, which is possible for a level 12 fighter (since fighters have an additional feat at level 6) and a CHA 20 ally casting Inquisitor's Might this gets even higher, very roughly another 13 * ~8 =~100 damage in turn 1. ) You could ask why ever play a ranger when fighter exists, so I guess ultimately it comes down to finding the play style and thematics more interesting. Grab Two Weapon fighting on Fighter. Alternatively, you can go Fighter 6 instead of Rogue for a third feat and manuevers, but I was too lazy and Fighter 12: 5 Feats, 6 attacks in a round with Action Surge, best Haste target in the game, can take Sentinel + Polearm Master + Great Weapon Fighter while holding STR 20. I made a post on how powerful this is if you want to see, but the gist is that it's great, and you can even out your strength. Tanking isn't really a thing in this game, enemies will target everybody, and they prefer low AC companions and companions having a concentration spell active. Feats are scarce and valuable. The last level can either be the 12th Fighter level or 1 level of War Domain Cleric. Gather your party and venture forth! BG3 is the third main game in the Baldur's Gate series. I use stats 10/16/16/8/14/10 and feats Sharpshooter and ability improvement for Alert is the best honour mode feat for average players. Edit: For people who want to know the specific numbers, normal jumps are 14. Since I'm front lining and the only one with heavy armor. As a fighter you can take the Two-Weapon Fighting Style and you can spend one of your feats to get Dual Wielder to make that even better. You can make some interesting builds with it, but normally a 2-handed fighting style with a good Greatsword normally ends to be the best, but I also enjoyed my Dual Wielding build with multiclass into Rogue Thief for 3 levels, but if you want to powergame, just go all the way 1-12 into Fighter Battlemaster, grab the Feats Great Weapon Master I'm playing as 4 level barb/8 level fighter, so I get access to 4 feats. if you have cloud of daggers, sentinel is awesome especially with duelist prerogative. Once you get to level 7 of Paladin you want to be Oathbreaker for Aura of Hate. PAM + GWM (and Sentinel if you want) is the best martial combo and because of the feat requirements, even once unbugged, would best be run on Fighter12. Start out 3 Fighter for Goading Attack, then go 7 Paladin before finishing 4 Fighter and 8 Pal for your other 2 feats. You take the feat at 6 because at 5 you get extra attack, and in combination with action surge you can do things like first attack use a maneuver to knock them prone then I'm on my first playthrough and I didn't pay too much attention when leveling up. So after turn 1 both the fighter and the barb would do the same damage : 4 attacks . Moderately Armored as a feat opens up a lot of cool armor options, if you can make the +1 DEX Leveling, Stat Distribution and Feats. The feat shines on Fighters, Barbarians and Paladins mostly. Gather your party and venture forth! We would like to show you a description here but the site won’t allow us. This ensures I get 1 feat for warlock and 2 from fighter. Your biggest strength as a Warlock is your spellcasting and eldritch blasting most of the time, so it's better to focus on that. I did 6 Fighter/ 6 Paladin. i. Gather your party and venture forth! Alert is one of the best feats, for most characters. generally its (mathematically) better to invest in your main attribute (STR / DEX or spellcasting attribute). And Heavy Armor Master is good too. Splits would be Bard 8/ Fighter 4 or Bard 5 / Fighter 7. Thief is praised for its extra BA, which is very powerful with dual wielders. You could make a case for a lot of feats for specific builds. They can abuse PAM/Sentinel while still using GWM and using all that same gear. What would an optimal melee crit build look like? I am pretty sure Half-Orc is the way to go because it increases crit damage by 50%. The cloth also give you advantage in lock picking and dex saves. That's not universally true for melee. BREAKPOINT #2: Defeating the Crèche Boss Diadem will boost your damage by a fixed amount based on your Intelligence score . A sub-reddit started to address the lack of builds for Skyrim. Deepen the Wound: The wielder gains a +1d4 bonus to Attack rolls with this weapon when attacking creatures that have already taken damage. Thing is, if its bearer is Gith, this weapon is Best in Slot and is not going to be topped at any point, including in Act 3. Giving a warlock hex via the feat isn't half bad as it stays on forever and it frees up another slot for something else. There are also a ton of items that set your stats to a specific number, which is great for secondary stats (Eldritch Knight and Int, for example, or Barbarian and Dex). The sneak attack damage isn't even really that big in low rogue level builds so it works well as a strength build too with any good 2h before you get the finesse glaive (you can still use strength even after this). Fighter is generally the most feat hungry class, so just sticking with the class for the feat at level 12 is honestly optimal more often than not. ~600 damage in turn 1 (690 against low-mid AC opponents) and that assumes no crits and no Cleave! Assassin is an amazing class (for a build defining 3 level multiclass, don't go past 4 for feat), don't know where you're getting this information. Not only is that the "default" choice the game offers for Astarion (which makes sense, being what he is), but he's by far the best Eldritch Blast user in the game: take Spell Sniper as one of the feats (choosing EB as the cantrip, of course), hide, and watch that sweet sneak strike hit THREE TIMES, going up to 12d6 on crits. Barb/Rogue "Thiefzerker" is a stronger thrower than 11 Fighter in Honor mode, including during leveling. We would like to show you a description here but the site won’t allow us. It gives +5 initiative and you cannot be surprised. Won't even need advantage. Just depends if you want to be budgeted more martial or caster. In general access to spells in BG3 is quite easy via scrolls and some items, so definitely not worth 'wasting' a feat on. Want to be the protector of the party? Sentinel is good. Single-classed fighter can absolutely be a powerhouse. Gather your party and venture forth! Fighters get another extra attack AND another feat which is crazy strong. And if you're a guy who wants to fight with 2 Longswords then Dual Wield is a good Feat choice. best to stay away from heavy armor. I guess taking Fighter to level 3 for the Champion’s Improved Critical goes without saying as it increases the chance for a crit from 5% to 10%. I would also start fighter for better CON saves, but starting Paladin can work too. Im playing a fighter 10, 2 pally. 6 Spore Druid 6 Fighter, Duel Wield with Infernal Rapier + Sylvan Scimitar if you wanna prioritize your Wisdom and make use of it on your weapon, and start Fighter for Con prof + heavy armor. Fighter 5 | Thief Rogue 3 is equivalent to Fighter 11 but 3 levels before outside of your action surge. I initially took Savage Attacker but after some research it seems that bumping my strength to 18 from 17 would be more beneficial. A 2h fighter with great weapon master/fighting is more helpful in those cases: The best protection you can give your companions is to quickly kill whatever attacks them. Start 16wis 16int and just leave wis as is … use spell DC gear and/or arcane acuity and your cleric spells will be fine… 20 int is to mainly help you slot wizard spells each day since you only have 2 levels and make attack cantrips hit harder with elemental amulet until you get the act 3 amulet of devotion A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Because of Fighters extra feats you still get 3 ASI either way. GWF takes already higher d12/2d6 damage and makes it even higher, albeit by a smaller margin than Duelist. Another option is the alert feat. ASI is worth it to pump WIS up to 20, and its worth it to respec at lvl 11 to start with either fighter or sorceror for con proficiency to keep concentrating when getting hit in Kotor does it real well, theres a fighting style of holding a single lightsaber, and it gives you a pretty strong defense and damage boost with feats. Dual wielding is best on dex thieves, and they don't need the fighting style at all. Therefore, I believe it isn’t too far off for some players to consider Alert as one of the best feats in the game. There is a really limited amount of gear that will carry over into wildshape and all of it comes in act 3. Polearm Master is a fine choice, however not for the Warlock. everything. Attack while stealthed to get surprise and activate assassin perks along with fighter action surge to devastate the enemy on round 1. although in my oppinion feats are more fun and they can define the playstyle / theme of you character better. The shillelagh cantrip is an option for druids (or anyone who takes magic initiate (druid) feat, or nature cleric if these options ever make it into BG3. This will give you 19dex so you can get it to 20dex at your next feat. 2 levels are just great from many classes. Best items for it are probably the force conduit set to stack flat damage reduction. It is less consistent than most classes but in BG3 its average value is far ahead of even thief. Best Lvl 2 EK Spells are Blur, Magic Weapon (for aggressive GWM builds), or Hold Person (for Arcane Accuity builds). Realistically the order isn’t going to matter all that much though, though I’d recommend getting that fighter level early to get off hand Once you have the L6 monk passive +dmg feat (Radiant, Psychic, Necrotic), you'll have a really solid mix of damage and survivability and with someone casting Longstrider, Boots of Speed, haste items and other item buffs, mobility isn't a huge concern. The only feat I've ever reliably taken on any character is tough for the increased HP, apart from that I have always taken the ASIs over an additional feat as I don't really see any that would be useful over a 20 in the characters main ability score. Gather your party and venture forth! A Sorc can cast Twinned haste on two martials and immediately protect themselves with Sanctuary (via dip or feat), for example, and it'll be way more efficient both for dps (no action wasted on self buffing the fighter) and also safer (no risk of concentration being broken). You want to focus on strength and constitution. Start as a fighter (Defence fighting style) for heavy armor prof, then level Monk (Open Palm) up to 5 for extra attack, fighter 2 for action surge, monk 6 for 3-6 unarmed damage + magic punch, rogue 4 (thief) for fast hands and 2nd feat. Thats more level 8~10 theorycrafting there, though. It's the best DPS feat for melee 2 handed weapon users so long as you can reliably hit. 2 Levels from Paladin? 6 Levels of Astarion can get some benefit from either Warlock initiate for hex (even more damage) or two weapon fighter so he can dual rapiers. Guidelines. Ultimate Barehand build Main Focus: Tavern Brawler feat Max strength Classes: Monk/Barb/Fighter Barb - lvl 5 subclass berserker Fighter - 1 fighting style defense Monk - lvl 6 subclass way of the open hand Stats: 17 str Some in Dex Max constitution Neutral everything Path: Barb to 4 Then fighter Then rest monk to 6 Then Barb for last You should be way better than fighter even before getting 3 attacks. TLDR; Game guides and news You should also be at least level 6, if not 7, and that means you've unlocked the Fighter extra feat and you have reached the second breakpoint. This means that in BG3, even if you roll a 1 and have a 0 dex mod, you've got a 6 on initiative. Maneuvers are amazing as a Battlemaster Fighter but with the feat you only get to do it once per short or long rest. I'm torn for my level 11 feat. Going more into Spores allows for better spellcasting and more minions if you want that while going for Fighter 6 would give an additional Feat (+2 Wis, +1 AC from Dual Wielder, Savage Attacks, many good options) and also an additional hit per turn (an extra 1d8 + 1d6 + 2d4 + 10 per turn) with the possibility to either crit more often (from This way you will have an additional feat, probably +2 for your Charisma. Plus casting bless with that one staff will help with accuracy as well. Eldrich knight is super fun but it’s best as a ranged thrower with Tavern Brawler . gets better if you can stack dmg dice. I believe that taking 2 levels of paladin, and 10 levels in swords bard will get you the highest dpr (even though you could get 5% higher crit chance with 3 levels in champion fighter and another 5% with spell sniper). . Since you're using a pole-arm your melee range likely exceeds that of the enemy so they'll essentially be stuck in a place just out of reach of you but you can still hit them. 182 subscribers in the GameGuidesGN community. This post will be about the Fighter Class. 3 autocrits + double sneak attack damage to start the fight when you can initiate. 5m at 18 str and 15m at 20. " I don't think you or anyone else should be telling average players to blindly assume Alert is the best feat in the game. With feats being a surplus for fighters, its not unreasonable to make room for medium armor master to bring your AC back to plate levels AND sneaky. You'll get level 3 spells as a Ranger + your Fighter Archetype. Also gets its feats early, so builds come online quicker. Loosing damage on fighter is bad because of action surge, but gaining 2 AC vs 2 damage it’s still worth it. Those are usually safe feat choices for any fighter, presuming you are still playing like your fighting style. Alternatively: oathbreaker pal 7, bladelock 5, gets 3 attacks scaling off charisma stacked with smite damage Skill Expert is a weird one. Fighter 11/1 Ranger is pretty good because you probably wont need the last Feat as Fighter(You already have 3) and you get some skills, a ranger archtype/favored enemy thing and a fighting style instead(i think BG3 gives Styles at level 1) Ranger 9/ Fighter 3 works best probably. Haven't decided where I will take the fourth class in yet. Edit : damn. Getting your initiative up to +7 or +8 for everyone is huge. THE Best Build IMO for Astarion is dual hand crossbow. First off all, you're assuming that the offhand does as much damage as the main hand. The leveling order I recommend is 1 fighter- for two weapon fighting style for mod added to off hand. Recommended Feats (assuming no elixirs): Athlete (STR 18), ASI (STR 20), GWM, Alert Anyways, that's my case for why Athlete is one of the best feats in the game for Lae'zel. Also, being able to attack at range is always a boon (don't have to worry about chasing someone down). So they're all really just about playstyle. I prefer going a Dex path personally and using different weapons, and using the light armor, Armor of the Spore Keeper. Taking Athletics Expertise and using that to grapple is one of the best things a Strength character can do in the game, but both your hands are full. You can get a 3 class spread easily and still get 3 feats with a fighter multiclass. I am a big fan of builds and I intend to be posting some of my own as well as builds I have found. I want to respec Lae'zel and make better choices for her feats and stuff. 1 fighter, 2 bard for more spells and a feat 3 bard if you're an elf - way more spells, a feat, and you don't lose longbow proficiency since it's built into your racial features. Level 12 ASI - Increase Str or take Sentinel Feat Weapons - Strongest Halberd or Glaive you can find (Sorrow/Harmonium Halberd/Halberd of Vigilance) Armor - The Mighty Cloth for chest, Cloak of Protection, Bracers of Defense, anything that gives momentum, movement speed, or additional AC while unarmored. Lvl 7-8 do what you want, I leveled monk for more ki points, but fighter is great for medium armor and action surge (and defense). Take Sharpshooter feat , dual weild fighting style and always bite someone at camp for the +1 attack after you long rest. Take GWM as your first feat. It might be difficult to take both feats on any class other than fighter, though, since the level cap is 12 and you'd be sacrificing a lot of stat increases for it. Berserker Barbarian 5/Thief Rogue 3/EK Fighter 4 with Tavern Brawler for throwing. I picked ASI for the first feat. Option 1: Battlemaster 12 4: Heavy Armour Master (+1 STR) 6: +2 STR 8: Great Weapon Master 12: +1 DEX, +1 INT to round out her stats? A Feat? Which feat?? Aahh, analysis paralysis! Option 2: If we are purely talking Act 3/end game, Strength/Wisdom Open Hand Monk 9, Thief Rogue 3 is best. Please feel free to discuss your favorite Fighter related builds, class features both good and bad, discuss applicable mods, items that pair well with the class, etc. Fighter 6 and Beserker 4 both give a feat, Fighter 5 and Beserker 5 both give a second attack, so you still get extra attack and 2 feats. Since Barbarians have Reckless Attack its just amazing. A pretty standard stat spread for a fighter, say, would be 17/14/16/8/10/8 — in that case, you’re better of taking a half-feat than bumping strength to 19. I'm running this for my durge build. Hi Everyone! For my first playthrough i want to play a pure eldritch knight (no multiclass) with an half elf drow with a two-handed sword. If you go 6/6 Fighter/Druid you can get 3 Feats, Extra Attack, and up to the Panther shapeshift she seems to favor when she's an uncontrollable NPC. (Of course I liked Hunter best, but all the sub lasses have their own benefits. Gwm pairs extremely well w reckless attack, take champion for extra crits and either half orc for the brutal crits or the tiefling that gives you the smites as racial bonuses. Worth noting that in BG3, stuff like Haste got buffed, since it allows you to get a full action to do whatever, instead of a small set of actions. TL;DR Some builds have feats that are higher priority but require playing around, like GWM and sharpshooter, so I take ASI+2 until I get the risky ring then respec to take those, for example. feats look fine. and I disagree. You do insane damage with one shot, given you take the sharpshooter feat (which you absolutely should). Obviously I'm gonna take GWM and Two Strength ASIs, but what should I do for my last feat? I know savage attacker is an important feat on GW paladins, but is it still important even without Smites? Should I maybe try to start with 17 strength and take the Athlete feat? Fighter gets an additional feat at 6, so 4barb 8 fighter is actually 4 feats as well, 2 attacks w/ reckless attack, and your barb subclass. In games like Neverwinter Nights with a level 20 cap I was all over multiclassing, but I am mostly sticking with pure classes. Your swords bard will love having one of those feats, but before you get reliable advantage and high bonuses to attack rolls, it's a liability to take them. Gather your party and venture forth! Exactly. I'm at level 8 and am planning a 5/7 split. The idea was jedi usually hold a single lightsaber and focus on defense while the sith holding two or dual lightsabers focus on offense. its just different iterations using 4 levels of either assassin, thief, gloomstalker or sorcerer. You'll need the Dual-Wielder Feat for that. In most cases you'll want Ability Score increase, eventhough it might be a 'boring' choice, it is a very good one. No choices to be made when levelling this one up outside of the feat you get at 4, it suits him well though, especially with how we first are introduced to him lol. * Extra Attack, Lvl 5. You would end up with 8 monk/3 thief/1 fighter (or barb). Being able to use hand crossbows to make sharpshooter bonus action attacks is insane. Then back to rogue and fighter. I want this to be a place to post builds for different playstyles, a place to receive critique on builds and help making them, and a place just to talk ideas out. Going up to 5 Ranger and the rest Druid just makes the character feel like a Ranger with just more spellcasting + wildshape as an additional utility in and out of combat. Second, if you can reliably hit one way or another, GWM still gives a big damage boost. The last two levels can go wherever one likes ; I put them on Ranger there, because I like level 2 Ranger spells (and going Ranger 1-5 early game feels nice) but one could end it at Bard 7 / Ranger 3 / Fighter 2, although it's one feat short. BG3 is the third main game in the Baldur's Gate series. Tavern Brawler will double your strength bonus to unarmed attacks. Honestly ranged fighter might be overall the best class in the game There are certain combos that can beat it but just overall in general you're gonna wreck. By doing this you lose: Fast movement (3m/10ft movement speed), 2 hp (barbarians get 1 more hp per level then fighters, and your giving up 2 barb levels for 2 fighter levels. Final feat at endgame is SA to capitalize on the damage A community all about Baldur's Gate III, the role-playing video game by Larian Studios. She is my main fighter/tank and I want her to be dual wielding. And if I don't like it, I could respec to Ranger 8, Rogue 4 to get 3 feats/abilities. and can be found carried by Gauntlet Yeva in Waukeen's Rest. You'll be stronger than a multi-classed character in terms of raw power. I wanted tough as well just to take all the meanest blows and keep trucking, but what should the last feat be? Feat 3: GWM Feat 4: SA Heavy master first rounds str to 18, gets you some decent damage reduction on top Second asi gets you to 20str, preparing for GWM By the time you pick GWM at level 8, presumably you'll have taken araj's potion too, so that's 22str with gwm. feat recommendations: martial adept. Get the Graceful Cloth (the Cat's Grace one) near the Creche at the end of Act1 for +2dex. Equipment-wise, chose the heaviest armor and best weapon you can find, as you are proficient with all of them. And everyone except fighters gets three feats max, many multiclass builds even get only one or two. 2d8 damage that doubles to 4d8 damage is going to Nah. I'm a fighter/warlock on my dark urge play through. 5 Barb. Battle Master Fighter 12 with Feats like Great Weapon Master/Alert/Savage Attacker/Heavy Armour Master. Polearm mastery gives a bonus action attack with the haft, great weapon mastery gives +10 damage for -5 to hit, and sentinel lets you opportunity attack people moving into your reach, if it hits they stop moving. I started Vengeance Paladin after the fight with the Inquisitor (because who wouldn't want vengeance after their god tried to have them killed), then I accidentally broke her oath but found it kinda fitting that instead of trying to seek redemption or forgiveness for her oath she just said fuck it and decided she doesn't belong to anyone anymore. But if you can grab the sword, it is stupidly powerful, especially at Act 1. I had a solid Lae'zel EK/Wiz build that paired the Strange Conduit Ring and the Band of the Mystic Scoundrel with the Braindrain Gloves and several psychic riders, and used the Resonance Stone to give enemies psychic vulnerability. Rangers spells are pretty crap and are best used to feed another class, and Rogue is just bad past level 4. Best to put 17 into strength, since there are items and feats to add one to it for the extra bonus. This leads to more clumping, which is good for keeping battles moving, since you usually end up with most basic enemies on the same or adjacent initiatives. But if you go first 6 levels in fighter that's a really strong build with both feats. Kinda bummed out by the choices and dungeon delver not working if the gish version doesnt appeal to you and still want to do longbow play, a fighter 2, swords bard 6, gloomstalker 4 is the next best setup. I’m deciding between two builds: Gith Fighter 17str 14dex Dueling Bringing strength to 20 with hag hair and two attributes feat at 4. Most Fighter multiclass builds take Fighter to level 6 or less. I am mostly using two handed weapons right now because I like the big swings more, so I guess dual wielder is bad for me then Feb 18, 2024 · Fighters in Baldur's Gate 3 receive more feats than most other classes, and as such, have more options for how to shape their builds. A few classes have weak abilities for the last couple of levels that might justify multiclassing though. 5m and 45m respectively. So yes, this is a classic Padlock/ Lockadin build, obviously not the same as what you would have in 5e due to the changes. Reply reply But really it's the class features that are nice to have over the fighter. But you can't sit there and say "you've beaten the game on its hardest difficulty twice, don't tell people that the strategy you used is effective. Spear and shield, with ASI, PAM, Charger, and either Sentinal/mobile. 6 fighter gets you two feats, extra attack, fighting style, action surge, con proficiencies, and all weapon and armour proficiencies. As I understand, savage attacker doesn't work with sneak even if I use it with melee weapons. Seems like a pretty strong way to utilize symbiotic entity Wondering if 2 dips into fighter for action action will slow down my pace a ton Best choice is an item you can get related to a Hag (you can Google for spoilers if you want). 4 rogue to pick up extra off hand and dual wielder feat. The lvl 2 fighter is for the action surge. Gather your party and venture forth! Dex fighters are arguably better than Str fighters in BG3 EA. I'm running a level 4 BM Fighter and I'm just curious as to what the players of BG3 feel are some of the best feats for this class. Sucking up 3 pts of damage from each attack can be useful. Use Battlemaster maneuvers, sharpshooter feat, and soul branding for huge damage and can use sneak attacks when you need advantage to hit. Want to be a big bad fighter? Great Weapon Master is amazing. Oathbreaker Paladin 7/Fiend Warlock 5 no longer with 3rd attack, probably technically gish. The only problem with that is the Skinburster is a halberd, so you're probably better off goin for polearm master. Great Weapon Master because obviously. Alternatively, if going for a bhaalist armor piercing crit build with 3 fighter levels, 3 levels of battlemaster fighter would be better because you’d get to add 1d8 to your attacks, which would then become 2d8 due to bhaalist armor, which would then be doubled to 4d8 due to landing a crit. Gather your party and venture forth! In BG3, a d4 is rolled and you add dex plus modifiers. No weapons, tavern brawler feat. the core concepts of optimized longbow play are all the same though as ranged flourishes' core. So, that's the long answer to your short question. Dec 1, 2024 · Yeah its the best, getting 2nd attack+feat from 6 levels in fighter while also action surge and some spellslots really makes Fighter attractive for almost any kind of martial combat using 2-4 more classes. Go fighter 11 war priest 1, you get 3 base swings from fighter and 3 per long rest as a bonus action from war priest. I just didn’t played the „alpha“ enough, so I just wanted to play with an cool 2 handed sword. medium armor is better defensively, eventuallty (act 2 onwards) and the best offensive armor is actually light armor. For feats, you want Great Weapon Master and Savage Attacker for damage. Like others said, 8/17/14/8/12/16 is solid for starting spread - bump that 17 dex up to 18 with Auntie Ethel's hair. How good is a late game level 12 half-orc fighter with great weapon master, savage attacker feat, sentinel and polearm master, with a really good spear/polearm? And potion of hill giant strength for 23 str. Tavern Brawler (+1 STR) and ASI +2 STR. Everything else, put into constitution for HP with any extras going to dexterity for the initiative. Gloom Stalker 3 gives you an additional attack on round 1. The fun part: you get 4 feats/ASI, just like a fighter, while keeping nearly all of the goodies of a berserker. Unless your fixed damage bonus is huge it's so marginal in BG you don't count it. You can easily get over 100 damage per attack with a crit build in this game. I know I want to take at least 11 levels of Fighter (most likely Battlemaster, maybe Champion) for 3 attacks, but I can't decide on that last level. Gather your party and venture forth! You can take any fighting style with your fighter levels, even TWF to dual wield rapiers, but you just wont get the 2 bonus actions that Rogue does. Ranger 5 / Rogue 7: Your Assassin + Gloomstalker alpha striker. Buy and wear Diadem of Arcane Synergy at Creche. Some builds can get feats early tho, for example GWM / PAM (not included in BG3 yet) are feats you can take early on. +3 Initiative is basically a free Alert feat, which is one of the best feats in the game. I'm doing a full battle master fighter using greatswords. ) It allows you to temporarily enchant a nonmagical quarterstaff or club, letting you use your Wisdom modifier instead of Strength on your attack and damage rolls. I'm not sure which subs to go for though. If single class, fighter is the only real choice. Go full dex with titanstring bow and club of hill giant strength. If you need survivability don’t be afraid to grab Medium Armor Proficiency off the feat Moderately Armored, and if you want that then make sure your Dex is 13 so you can raise it with the feat (and save the points from a higher Dex to put elsewhere). So, the enhanced jumping distance would be 43. This should give me +7dmg each hit and GWM is the feat you take at 6 with the fighter's extra ASI The -5 makes you 25% less likely to hit, but having advantage on an attack pretty much completely negates this. Level 4 Feat: Tavern Brawler. Mobile will make the fastest monk or rogue (particularly Thief subclass) you’ve ever seen. Then take 2 levels fighter for action surge and archery fighting style. another option if you dont use COD is savage attacker. Great Weapon Master is just the way to go. I checked the character Going feat by feat, none of them make my character much better, the one that might do is Lucky, but I feel like I'd get annoyed by it popping up often during a fight. Best lvl 1 EK spells are Longstrider, Protection From Good and Evil, and Shield. Eldritch Knight Fighter 12 with Tavern Brawler for throwing. then of course you have your ASI. Yeah, you still loose a lot of damage, because you can’t take this feat. Gather your party and venture forth! Hey Reddit, can you help me decide which is better? I’ve played a lot so I’ve done my role playing without min maxing and I’m trying to make the ultimate fighter. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. There are feats that make polearm use a beast. I actually think half orc, 5 gloomstalker- 3 assassin- 4 fighter works really well with the finesse glaive as a really cool melee build. Tavern Brawler at lvl 4 is easily the best feat possible. The second will be polearm master. I completely missed the GWM feat. You can give Gale hex as well, but I find int just does more overall. I like having 1-2 nasty divine smites for those big boss hits, and then i use my other stuff for general fighting. Feats: Athlete and Ability Improvement get Strength to 20 (and good jumps). That means the classic dip in fighter 2 isn’t such a huge deal anymore, but its still a significant improvement. Alert is the best QOL feat. are there any feats that I am missing out on that I should look at for my next playthrough or is the ASI just better than most? Pro weapon tip for those that don't know, a great early 2H weapon for a fighter using Great Weapon Master is Svartlebee's Woundseeker. It’s the reason this level is such a power spike for classes. I have the strong opinion that the Sword Bard 10 / Fighter 2 is the best MC build in the game given how good you are at pretty much. Hand crossbows with a ring that gives +2 damage might be best unless there is a bow that can give a damage boost not sure. You can either give it to Lae'zel or give it to the fighter you're making. But if you're a Fighter specializing in Archery then Sharpshooter might be more to your liking. Battlemaster adds a LOT of utility to the bow range, and precision attack helps counteract the accuracy penalty for Sharpshooter. So Duelist can get a d8 weapon up to d12 average (noncrit) damage, which is slightly less than 2d6 average damage. other good fighter based builds you can’t go wrong with: a straight Battlemaster 12 or 11 with a level of cleric (to use your concentration for something - bless and grab a domain power) 5 champion, all the crit gear, 3 gloomstalker conclave 3 assassin (and one more level assigned somewhere for a feat) 11 fighter (three attacks a round) with Aug 10, 2023 · Usually there are feats that complement your chosen fighting style, like Shield Master or Dual Wielder. You need at least 11 levels to get Improved Extra Attack which is a massive power boost. Dipping 1 level into fighter with archery style and getting sharpshooter on top of that with as much damage I can stack on attacks. Fighter can solo every honor mode act 3 boss. Unfortunately the theoretical best ek build is using the weapon bond for a throw build, but all the best throwing weapons already have returning. 2 fighter, 1 rogue for action surge and a feat 2 fighter, 1 bard for action surge and more spells - personally I think this is the strongest option for non-elves. Best races are Wood Elf/Half-Elf, Half-Orc or Githyanki. I typed in “Best archer class BG3” on google and the top reddit posts are the same from last I checked. Fighters get a second extra attack at level 11 and then another feat/ASI at level 12. If you’re willing to occasional stow your weapon and use your free hand to Grapple, this is an amazing Feat to have (and pairs super well with Grappling Strike). A fighter with all of these can have some of the highest consistent damage in the game. Champion works great as it’s super simple and way to use and so does Battle master. Duelist only works on one-handed weapons (at least at tabletop, haven't run a fighter in BG3 in a while). And since Gith stuff does psychic damage, stacking related items and effects snowballs. That's not related in maximize the build trying to make the best combination with multiclass or specific items etcfor my first playthrough i just want to have fun and choose everything based on the rpg experience first of all. There are pros and cons to each. There is not a mechanical reason to use a heavy crossbow over handcrossbows. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Some are mentioning: Good utility, damage output, recently buffed, and more. This feat makes all fights easier so I always pick it first. Having said that - the game is so dang easy, I have yet to face a scenario where melee enemies try to run past you to beat on your casters/ranged chars. Level 6 Feat: GWM. At level 10 respec, it should Ranger 5, Rogue 3/4, Fighter 3/4 so I get the feat/ability for either rogue or fighter. This alone is still a decent feat, when you compare to a 1 level dip in War Cleric: you do need to crit or kill before using the GWM bonus attack, but unlike War Priest you aren't limited by a long rest resource. Following these results, 3 of my members now have Alert (due to how the chips fell for class choice and itemization) and I feel like most classes could reasonably benefit from Alert in the early game. Archery Fighting Style is statistically the most impactful fighting style (+2 attacks is much harder to come by than say, +2 damage). And I've given him the best gosh damn 2 Handed Sword I have! :D For multiclassing a Barbarian 6/ thief 4 / fighter 2 with great weapon master and savage attacker would work as well as your turn your thief bonus actions into frenzied attack and can hit 4 times a turn plus the 2 from action surge. Every guide I read about feats seems to completely overlook the feat Alert. e. Fighter isn’t anything special until 11, but gets great then. I'm using the the halberd of vigilance, so I took sentinel and polearm master. not only do they screw over your rage but generally "force" you to dump dex which is usually a bad call. Adding a vote for fighter. ckqspf xvx ecqit oknd yebedt lqbrc phlxwhp nix hfuy zgocyyf vrrpyp vjldj ihseafq oxoh etwigdp