Tf2 melee range. Swords have 150% range for a total of 72 HU.
Tf2 melee range. Swords have 150% range for a total of 72 HU. Range of typical melee weapons is 48 HU. Apr 28, 2011 · Most classes have three weapon slots: a primary, secondary, and melee slot. What is the range of a normal melee weapon? I know certain weapons have extra range, but I was wondering if anybody knew how many hammer units the base range was? The TF wiki doesn't have that information. Jan 30, 2019 · Just a tad simple guide showing melee weapon ranges in the game. The Spy has no primary weapon, but has a PDA (Disguise Kit), PDA 2 (invisibility watches), and Building slot (sappers). The big issue is that the boxes does not rotate with the models. Most classes' default melees do 65 damage and have a firing interval of 0. The Engineer has an additional PDA slot (for the Construction/Destruction PDA). 8 seconds, the only exceptions being the Scout and Civilian, whose melees do 35 damage in exchange for a firing speed interval of 0. 5 seconds, and the Spy, whose knife does 40 damage. Please note in screenshots: Melee range demonstrated is from the shown character model, to the wall on the right. So when you turn 45 degrees around without moving, the box stays in the exact same spot, even if you rotated. Melee weapons are always available (except for the Spy-Cicle, which melts when the player is hit by fire. Every melee weapon, except for Demoman swords and the Disciplinary Action which have longer ranges, has identical range. It recharges instantly in Medieval Mode, however) and do not consume ammo upon use. That can result in very short melee range where the boxes are right next to each others. . When two boxes are connected, you are in melee hit range. ygnrmfgdarpilifwcnwxpmwxszqibibstfxshrwivka